Tuesday 9 December 2008

Animatic (v.2)

As I said in my previous post, my aim was to have some form of proto-soundtrack ready for rushes this week. Well, rushes are tomorrow, and my soundtrack is proto indeed:

--LINK!--

I've added new establishing shots, as promised; rewritten the particularly hideous diologue, as promised; and I've even forced my girlfriend to rerecorded my hideous female impression of it.
All in all, a good couple of days work. I'd have done a lot more, but I lost several days by going home for a posh Christmas do, don't you know.

I'm fairly happy with the music. It is, for want of a better phrase, much too epic for a story set in a shopping mall; and I'm slightly afraid that it distracts from the action for that reason.
The main reason for it is that I wanted something reasonably fast-paced, as this is essentially a chase, and it boiled down to either being slightly too epic or far too techno; so I chose the lesser of two evils.
In places it is too upbeat when it should be downbeat, and conversely so - and throughout it is a tiny bit too heroic for a shoplifter-cum-murderer. But it is the best I have found (and I promise that I did try a lot of musics) and I do like it.
And, for all my foibles with the main score, the ambient elevator moozak is nigh on perfect.

Wednesday 3 December 2008

Animatic (v.1)

I've had this blog for almost a month now and it must look to the untrained eye as though I've not been doing any work whatsoever.
This could not be further from the truth, as I have now lost sight of an entire wall behind the masses of storyboard that I've blu-tacked there.
My animatic has also been coming together too, and it was my intention to show it today in rushes. Sadly, I didn't get my chance because it doesn't have any music yet.
That's the plan now, then - get music together, clean up some of the editing and pacing, and send it off to my composer.
It's also become apparent during boarding that, since a lot of the action and humour of the piece are based around the location (a shopping mall, by the way), I really need to fix upon a particular layout for that location - if only for continuity's sake. It would really help to have a CG mock-up of the place to work with, too; theres a definite need for some establishing shots of the mall at the beginning and having something to move a camera through would certainly help.

So all that (hopefully) by the end of next week - and muzak ready for rushes next wednesday.

But just in case you can't wait that long, here is a link to the animatic in its current, slightly dodgy, state. The pacing is a bit odd and there is a certain section of dialogue that could really do with cutting down, but I reckon that I've nailed most of the major shots.
-- LINK! --

Tuesday 11 November 2008

Huzzah!

Fixed it :D

Going well so far...

I've just found all the instructions for setting up a blog (in a different forum thread to the one which told me to set up a blog, obveously) and I got just about all of the settings wrong. I've spent a while fiddling with them and they're all ok now - except that it's meant to be set to the "basic black" template style, and that seems to have disapeared. Yay.

1st Post

Hi! Just checking that this is working.
Hopefully this post won't count towards my final grade...